Oti-Bot Programing Robot a STEAM robot designed with the future in mind, ideal for a range of learning environments.
Oti-Bot, an innovative tool, revolutionizes computing education with features like programmable caterpillar tracks, a line follower, colour sensor, and the ability to record directly to internal storage. It supports hands-on programming and robotics learning, making it unique for documenting students' work.
Its camera offers live streaming to tablets and introduces AI through secure face recognition technology. With interchangeable tummies, Oti-Bot delivers diverse STEAM lessons, from programming to drawing, highlighting the integration of technology in education.
Oti-Bot aids computing curriculum understanding at Key Stages 1 and 2, fostering skills in creating and debugging programs, logical reasoning, and problem-solving through algorithm understanding and variable manipulation, proving essential for developing future-ready skills.
- Computing, Key Stage 1 - Use logical reasoning to predict the behavior of simple programs.
- Computing, Key Stage 2 - Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems and solve problems by decomposing them into smaller parts.